My goal was to model a 3D scene using Maya, Chaos VRay, Krita, and Photoshop. I used concept art from ‘Spider-Man: Across the Spiderverse’ and created every model, material, and most of the textures from scratch. I painstakingly mapped every UV and adjusted several light sources to complete the scene. I rendered two versions of the scene - one with stylized textures and one more accurate to real-world materials and lighting behavior.

Gwen’s Apartment 3D Render Study

Msheireb Museum Lobby 3D Render

Taking inspiration from a trip to Doha, Qatar, I created a scene from scratch based on a photograph I took at a museum. I crafted every model myself and most of the materials, while sourcing some other textures from royalty free image sites.